By Matt Sernett, Shawn Merwin
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers courageous adequate to stand its perils. Created a while in the past by way of the wizard Halaster, the sprawling dungeon is a lair for horrible monsters and ruthless villains. at the hours of darkness chambers, they starvation for sufferers and plot the downfall of these who live at the streets above. Who will get to the bottom of the twisting labyrinth to bare its secrets and techniques, declare its treasures, and prevent the foul machinations of the dungeon’s denizens?
Halls of Undermountain™ is a 96-page hardcover e-book that offers a ready-to use dungeon detailing over 80 destinations. the journey bargains a manner for Dungeon Masters partaking within the fresh D&D Encounters™ season, The Elder Elemental Eye™, to increase the journey. moreover, this e-book offers the entire constituents to run a vintage dungeon delve, together with engaging treasures, lethal traps, a large collection of monsters, and double-sided full-color poster maps.
By Ed Greenwood
Strange magic is at the free in Firefall continue -- magic that kills.
The mightiest conflict Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the reasonable realm of Cormyr alike. With Harpers in jeopardy, it's as much as the mythical Bard of Shadowdale, typhoon Silverhand, to beat this deadly and mysterious force.
"Whenever i believe i will sit back eventually, a person hurries up to brutally indicate to me that i have clean paintings to do. it is time to keep the realm again." -- hurricane Silverhand
Stormlight is the fourteenth in an open-ended sequence of novels ofocusing at the Harpers, the key association for sturdy within the Forgotten Realms fable world.
By Ed Greenwood
Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster eventually. yet Elminster survives within the type of magical ash, and with the aid of his scion, a fop who's starting to be right into a real nobleman, and his longtime spouse typhoon, he nonetheless has an opportunity to counter Manshoon's insidious plots.
From the Hardcover edition.
By Mel Odom
Best-selling writer Mel Odom returns to the area of Forgotten Realms® with high-seas adventure!
A treasure hunter discovers a sunken send underneath the ocean of Fallen Stars . . . and the darkish sorceress who sank it. Allying with the vilest monsters of Faerûn, she seeks to extend her empire underneath the waves and triumph over the surface.
The Wilds sequence characteristic adventures set in iconic Dungeons & Dragons® settings. Magically distorted landscapes, jungle islands teeming with reptilian monsters, vast frontiers touched through one other airplane, or deep below the outside of the sea–adventure is ready.
By Lisa Smedman
Goddesses vie for the soul of people...
Halisstra Melarn, convert to the reason for the goddess Eilistraee, was once despatched to the inner most depths of the Outer Planes to kill the demon goddess she as soon as worshiped, yet in its place used to be reworked right into a hideous creature bent to the vengeful will of her former mistress.
For the Queen of the Demonweb Pits not just survived her Silence yet developed into anything more than she used to be prior to - whatever that now not must percentage the area she calls her own.
Could or not it's that the battle of the Spider Queen has simply began?
By Matt Forbeck
The epic Eberron trilogy The misplaced Mark continues!
The darkish and mysterious global of Eberron keeps to extend via RPG items and novels. this is often the 6th novel set within the Eberron world.
Matt Forbeck has written and designed video games for greater than 14 years, for which he has garnered a number of awards. His most modern name for Wizards of the Coast, Inc. used to be Marked for Death, the kickoff novel for The misplaced Mark trilogy.
When 4 partners, final survivors of the corporate of the Lynx, locate themselves in ownership of a mysterious amulet, they have to get away dying on the hand of Bane, god of murder.
When magic itself runs wild, nobody can say that the main blameless of spells won't spoil the world.
By Clayton Emery
Netheril, empire of magic, the place wizards wield energy some distance past the ken of mortal men.
Netheril, the place citadels flow, magic runs wild, and mages dabble in video games larger left for the gods.
Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.
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